Last update 27/02/2026 23:09:17

Interactive Technologies for Performing and Media Arts

The Interactive Technologies for Performing and Media Arts Master's Program trains students to acquire advanced knowledge in digitally controlling sound, light, image, and code for the arts. Graduates of the program may pursue careers as designers for sound, space, interaction, and nonlinear narratives. 

The curriculum is structured to develop students' technical skills as well as conceptual understanding. Throughout the program, students explore a variety of interactive environments. Projects are based on the design and creation of sound and visual interfaces, development of interactive virtual environments, interactive installations, augmented performances and use of digital design concepts at the highest standards. 

All teaching and applied activities are done in English, providing graduates the opportunity to easily integrate into creative and research projects at an international level.

Under the guidance of the coordinating professors, the ITPMA master's students have exhibited works in venues such as: Ars Electronica (Linz AT), Fête des Lumières (Lyon FR), Mirage Festival (Lyon FR), MNAC (Bucharest RO), Amural (Brașov RO), Spotlight (Bucharest International Light Festival), White Night of Galleries – NAG, Casa Universitarilor, Internetics, Binar, Radar.

V ITPMA internal website for more details.

Registration is mandatory. online by accessing the 2BitsEDU platform.
You can log in using a Gmail account.
In the case of email addresses (YAHOO), there may be compatibility issues between the email address and the admission form registration site.

Complete portfolios/CVs are submitted after registration, only in electronic format. The candidate must ensure that all required elements are in the portfolio and can be accessed, otherwise he/she will not be admitted to the exam.

The University will make available to the candidate, but only after registering on the 2Edubits platform, a folder on a secure platform where he/she can upload the requested documents, a folder to which only the institution and the candidate have access. Access to the platform will be communicated to the email address used for registration.

REGISTRATION REQUIREMENTS

conditions

  • Admission is open to graduates of Theater and Film, as well as holders of art, music, design, or science and engineering degrees;
  • Candidates must have completed a specialization with 180 ECTS credits or 240 ECTS credits;
  • On registration, candidates will submit online:
    • CV EUROPASS with photo, in PDF format according to the EU guideline: https://europa.eu/europass
    • a portfolio of works / projects relevant to the fields of Digital Media & Performing Arts (these can be live performances, installations, films, software or any other relevant content);
    • a short description, in writing (English), of a work/project in the portfolio and the creative process involved;
    • in the absence of a portfolio (points 2 and 3), candidates can submit an essay of 1500-2000 words (English) demonstrating their interests and intentions in pursuing interactive technologies;

Optionally, the candidate may provide supplementary portfolio materials in a physical format on the day of the examination. These will be handed to the secretary of the commission before the start of the examination.

SINGLE STAGE

Tests are graded from 1 to 10.

Test 1

oral ASSESSMENT
graded from 1 to 10
DURATION 20 MINUTES

  • Presentation of the portfolio, explaining the technical and aesthetic means used / defense of the argumentation essay.
  • Interview, based on the mandatory text, the submitted CV and the bibliography.

Test 2

oral & practical ASSESSMENT
30 minutes preparation
20 minute exam

Demonstration of working skills in specific software environments* chosen by the candidate, on a given theme.

*a Windows or Mac system will be provided, with Processing, Max/MSP, Pd, TouchDesigner, Unity, Blender, Ableton Live, Reaper (or other software, on request), or the candidate may bring their own configuration.

BIBLIOGRAPHY

mandatory

  • Penny, SG "Towards a performative aesthetics of interactivity." Fiberculture 19. December 2011. Ubiquity. Ed Ulrik Ekman.

BIBLIOGRAPHY

MANAGER

  • Dixon, Steve, Digital Performance: A History of New Media in Theater, Dance, Performance Art, and Installation, The MIT Press, Cambridge, 2007.
  • Holmes, Thom, Electronic and Experimental Music: Technology, Music, and Culture, Routledge, New York, 2002 (revised 2020).
  • Levin, Golan & Brain, Tega, Code as Creative Medium: A Handbook for Computational Art and Design, The MIT Press, Cambridge, 2021.
  • Manovich, Lev, The Language of New Media, The MIT Press, Cambridge, 2002.
  • Noble, Joshua, Programming Interactivity: A Designer's Guide to Processing, Arduino, and Open Frameworks, O'Reilly Media, Inc., 2009 (revised 2012).
  • Phillips, Andrea, A Creator's Guide to Transmedia Storytelling, McGraw-Hill, New York, 2012.

NOTICES:

  1. In case of equal averages, the candidates will be separated by taking into account the grade obtained in test 1.