Ultima actualizare 24/03/2026 10:58:12
23.01.2026
Registration is carried out exclusively online via the 2bitsEDU platform. The registration form (application) must be printed, signed, and included in the application file.
Interested in a Master’s in Film?
Our Master’s programme in Film is taught in English and offers a comprehensive curriculum designed to deepen your understanding of film theory and practice. You’ll learn from experienced film professionals, including award-winning dramatists, professors, and editors, who bring their real-world insights to the classroom.
Before you apply:
ART OF GAME DESIGN
The Art of Game Design study program in English is the first Master’s that offers an academic framework for future game designers. The range of subjects in this program is created with the aim of providing an overview of a game project. Thus, the exams are mainly practical projects that lead a game from the documentation stage to the prototype stage: whether we are talking about board games or video games.The academic curriculum is complemented by other extracurricular activities, supported by professionals in the field, and by practice carried out directly in large companies in the industry. Last but not least, students are supported in participating in exponential games community and industry events like: Dev. Play, Game Jams, Games Days Festival. Discover the site supported by students, future game designers.
APPLICATION PROCEDURE
Complete submissions are handed in after registration, exclusively in an online electronic format. The candidate must ensure that all required elements are present in the submission and can be accessed, otherwise they will not be admitted to the examination.
The institution will provide, only after registration on the Edubits platform, a folder on a secured online platform where the candidate can upload the required documents. Access to this folder is restricted to the institution and the candidate. The access details will be communicated over the email address used for registration.
Optionally, the candidate may provide supplemental portfolio materials in a physical format on the day of the examination. These will be handed to the secretary of the commission before the start of the examination.
SINGLE STAGEtests are graded from 1 to 10
SINGLE STAGE
Test 1 – oral 20 minutes
Test 2 – oral / practical – 30 minutes preparation and 20 minutes examination (10 minutes presentation, 10 minutes questions)
Prototyping of a game element on the basis of which also develops the concept of the game, starting from a given theme – evaluation of practical skills in specific software environments *, at the choice of the candidate.
* an OSX or Windows system will be available with Unity, Unreal, Godot, PICO-8, Max/MSP, Ableton Live, Pd, Adobe Creative Cloud, 3ds Max, SketchUp, Maya (or other software, on request). The candidate can also bring his/her own configuration.
In case of equal averages, the candidates will be separated by taking into account the grade obtained in Test 1. If equality persists, the candidates will be separated through a tie-breaker test involving the completion of a gaming exercise proposed by the committee.
Mandatory LUDOGRAPHY
Recommended LUDOGRAPHYpentru Proba 1, Etapa II
Recommended LUDOGRAPHY
Video Games
Board Games
Mandatory BIBLIOGRAPHY
Recommended BIBLIOGRAPHY
AUDIOVISUAL ARCHIVES – PRESERVATION AND PROGRAMMING
Preservation and Programming Master’s program is the first of its kind in Romania and Eastern Europe, and it is taught in English. Over the course of two years, the program provides students with comprehensive theoretical and practical training in the two main areas of audiovisual heritage, preservation, and curation. A complete restoration project requires skills such as documentation, an excellent understanding of the historical context and aesthetic and technical codes of the time and place in which the film was made. Additionally, it involves practical abilities for identification, handling, cleaning, repairing, scanning, digital restoration of images and sound, and colorization. Similarly, creating a film program involves a broad knowledge of cinema, a curatorial vision, writing skills in various styles, and the ability to moderate discussions with guests and the audience. A solid understanding of the materiality of the medium is also indispensable. Some of the courses and seminars that will promote the understanding of audiovisual heritage as a dynamic subject in continuous dialogue with the present include “Histories and Audiovisual Curatorial Practices,” “Preservation Practices in Romanian Audiovisuals,” and “Digital Restoration of Film Images.” By combining theoretical and technological education, the Audiovisual Archives: Preservation and Programming program will prepare versatile specialists who are well-versed in the latest technical, methodological, and ethical issues in the field. Graduates will be capable of working in film archives, festivals, art cinemas, media libraries, video libraries, museums, foundations, associations, or private enterprises that own or produce audiovisual collections worldwide.
A) All candidates must have graduated from a program summing up 240 or 180 credits.
B) When applying, candidates will submit a portfolio containing:
The complete portfolios must also be submitted electronically after the application. The candidate must make sure all the required elements from the portfolio can be accessed, otherwise they will not be allowed to enter the exam.
After applying on the platform Edubits, the institution will provide the candidate access to a secured folder where they will be able to upload the necessary documents and which will only be available to the candidate and the institution. The access data will be communicated through an email sent to the address the candidate has used when applying.
The exam will consist of a single interview with the candidate, which will be graded on a scale from 1 to 10 [10 – maximum]. The discussion will be based on the CV and the portfolio submitted by the candidate.
Candidates who are citizens of non-EU countries have the possibility to opt for an online interview, based on a request submitted at the time of the portfolio submission. The request must be sent by e-mail to study@unatc.ro before June 27th.*
Things to know:
*Candidates from Republic of Moldova are not eligible for the online interview.
INTERACTIVE TECHNOLOGIES FOR PERFORMING AND MEDIA ARTS
The Interactive Technologies for Performing and Media Arts Master’s Program trains students to acquire advanced knowledge in digitally controlling sound, light, image, and code for the arts. Graduates of the program may pursue careers as designers for sound, space, interaction, and nonlinear narratives. The curriculum is structured to develop students’ technical skills as well as conceptual understanding. Throughout the program, students explore a variety of interactive environments. Projects are based on the design and creation of sound and visual interfaces, development of interactive virtual environments, interactive installations, augmented performances and use of digital design concepts at the highest standards. All teaching and applied activities are done in English, providing graduates the opportunity to easily integrate into creative and research projects at an international level. Under the guidance of the coordinating professors, the ITPMA master’s students have exhibited works in venues such as: Ars Electronica (Linz AT), Fête des Lumières (Lyon FR), Mirage Festival (Lyon FR), MNAC (Bucharest RO), Amural (Brașov RO), Spotlight (Bucharest International Light Festival), White Night of Galleries – NAG, Casa Universitarilor, Internetics, Binar, Radar.
The institution will provide, only after registration on the Edubits platform, a folder on a secured online platform where the candidate can upload the required documents. Access to this folder is restricted to the institution and the candidate. The access details will be communicated over the email address used for registration.Optionally, the candidate may provide supplemental portfolio materials in a physical format on the day of the examination. These will be handed to the secretary of the commission before the start of the examination
Test 2 – oral / practical – 30 min. preparation, 20 min. examination
Demonstration of working skills in specific software environments* chosen by the candidate, on a given theme.
*a Windows or Mac system will be provided, with Processing, Max/MSP, Pd, TouchDesigner, Unity, Blender, Ableton Live, Reaper (or other software, on request), or the candidate may bring their own configuration.
In case of equal averages, the candidates will be separated by taking into account the grade obtained in test 1.
VISULA EFFECTS
The study program aims to provide advanced training for students in the field of visual effects for film, TV, and media.
The curriculum is structured across multiple dimensions (artistic, technical, conceptual) and emphasizes the relationship between the narrative, the graphic design, and technical skills. Students will acquire competencies in areas such as digital compositing, 3D simulation, procedural workflows, and production for virtual environments.
A key objective is to foster independent thinking, problem-solving abilities, experimentation, and critical thinking. The learning process is based on projects and collaborative production environments. Students are encouraged to develop original solutions that meet both the creative intent and industry standards. Interdisciplinarity and interaction with students enrolled in other study programs at UNATC are also encouraged in order to promote collaboration.
The program seeks to cultivate continuous learning and adaptability in a constantly evolving field. Graduates develop a strong portfolio, advanced technical skills, and the analytical abilities necessary to make meaningful contributions to the future development of visual effects practice and research.
In accordance with the Admission regulations for foreign citizens within the Faculty of Film, candidates who are citizens of non-EU states may opt to take the oral examination online. Non-EU candidates will choose this examination format when submitting their application file. At least two days before the examination, the Secretariat of the Faculty of Film will send candidates an email containing the link (on Meet or Zoom) where the online examination will take place. The link will be created by a staff member from the university’s technical departments designated by the Faculty leadership. The same person will assist the examination committee throughout the entire online exam. The online examination will be recorded. Members of the committee and candidates must give their consent for the recording (the consent form will be available on the UNATC website). During the online exam, the committee members will be physically present in a classroom of the Faculty of Film. The exam results will be communicated to all candidates in accordance with the same methodology. After registration, complete portfolios are submitted only in electronic format. The candidate must ensure that all requested elements are included in the portfolio and can be accessed, otherwise they will not be admitted to the exam.The institution will provide the candidate, but only after registration on the Edubits platform, with a folder on a secure platform where they can upload the required documents. Only the institution and the candidate have access to the folder. Access to the platform will be communicated to the email address used for registration.
All documents are to be submitted in English
The artworks can consist of (by choice):
*These are to be evaluated for the second section of the exam
**Any AI generated imagery or work that does not belong to the candidate are strictly forbidden and will result in the candidate being rejected.
SINGLE STAGE (the tests are graded on a scale from 1 to 10)
First exam (oral) – practical test with individual subjects for each candidate
Testing of the candidate’s mathematical knowledge (geometry, trigonometry and algebra – vectors).
Second exam (oral) – colloquium in English
NOTES:
*Candidates from the Republic of Moldova are not eligible for the online interview.
Note: In case of equal average marks, the candidates will be separated by taking into account the grade obtained in Section 2.
BIBLIOGRAPHY
The portal aims to offer a high quality database with the existing educational offer of Romanian universities.
Each year, the Romanian Government, through the Ministry of Foreign Affairs, provides a number of scholarships to citizens from non-EU countries. Only candidates having good results in education, respectively an average of the study years, for the last graduated school, of at least 7 (seven) corresponding to the scoring system in Romania or the “Good” score, as the case, are eligible.
Apply for a scholarship Ministry of Foreign Affairs Scholarships for non-EU citizens
The annual scholarship programme for foreign citizens offered by the Romanian state, through the Ministry of Foreign Affairs, based on Government Decision no. 288/1993
Study in Romania national platformThe StudyinRomania platform is administered by the Executive Agency for Higher Education, Research, Development and Innovation Funding (UEFISCDI).
StudyinRomania was developed within the framework of the “Internationalisation, equity and institutional management for a quality higher education” (IEMU) project. The portal aims to offer a high quality database with the existing educational offer of Romanian universities.