Ultima actualizare 27/02/2026 23:09:17

Interactive Technologies for Performing and Media Arts

The Interactive Technologies for Performing and Media Arts Master’s Program trains students to acquire advanced knowledge in digitally controlling sound, light, image, and code for the arts. Graduates of the program may pursue careers as designers for sound, space, interaction, and nonlinear narratives. 

The curriculum is structured to develop students’ technical skills as well as conceptual understanding. Throughout the program, students explore a variety of interactive environments. Projects are based on the design and creation of sound and visual interfaces, development of interactive virtual environments, interactive installations, augmented performances and use of digital design concepts at the highest standards. 

All teaching and applied activities are done in English, providing graduates the opportunity to easily integrate into creative and research projects at an international level.

Under the guidance of the coordinating professors, the ITPMA master’s students have exhibited works in venues such as: Ars Electronica (Linz AT), Fête des Lumières (Lyon FR), Mirage Festival (Lyon FR), MNAC (Bucharest RO), Amural (Brașov RO), Spotlight (Bucharest International Light Festival), White Night of Galleries – NAG, Casa Universitarilor, Internetics, Binar, Radar.

Visit the ITPMA internal website for more details.

Înscrierea se face obligatoriu online prin accesarea platformei 2BitsEDU.
Vă puteți autentifica folosind un cont Gmail.
În cazul adreselor de email (YAHOO) pot exista probleme de compatibilitate între adresa de email și site-ul de înscriere a formularului de admitere.

Portofoliile/CV-ul complete se predau după înscriere, doar în format electronic. Candidatul trebuie să se asigure că toate elementele solicitate se regăsesc în portofoliu și pot fi accesate, în caz contrar neputând fi admis în examen.

Universitatea va pune la dispoziția candidatului, dar numai în urma înscrierii pe platforma 2Edubits, un folder pe o platformă securizată unde acesta poate urca documentele solicitate, folder la care nu are acces decât instituția și candidatul. Accesul la platformă va fi comunicat pe adresa de e-mail folosită la înscriere.

REGISTRATION REQUIREMENTS

conditions

  • Admission is open to graduates of Theatre and Film, as well as holders of art, music, design, or science and engineering degrees;
  • Candidates must have completed a specialisation with 180 ECTS credits or 240 ECTS credits;
  • On registration, candidates will submit online:
    • CV EUROPASS with photo, in PDF format according to the EU guideline: https://europa.eu/europass
    • a portfolio of works / projects relevant to the fields of Digital Media & Performing Arts (these can be live performances, installations, films, software or any other relevant content);
    • a short description, in writing (English), of a work/project in the portfolio and the creative process involved;
    • in the absence of a portfolio (points 2 and 3), candidates can submit an essay of 1500-2000 words (English) demonstrating their interests and intentions in pursuing interactive technologies;

Optionally, the candidate may provide supplemental portfolio materials in a physical format on the day of the examination. These will be handed to the secretary of the commission before the start of the examination.

SINGLE STAGE

Tests are graded from 1 to 10

Test 1

oral ASSESSMENT
graded from 1 to 10
DURATION 20 MINUTES

  • Presentation of the portfolio, explaining the technical and aesthetic means used / defence of the argumentation essay.
  • Interview, based on the mandatory text, the submitted CV and the bibliography.

Test 2

oral & practical ASSESSMENT
30 minutes preparation
20 minutes examination

Demonstration of working skills in specific software environments* chosen by the candidate, on a given theme.

*a Windows or Mac system will be provided, with Processing, Max/MSP, Pd, TouchDesigner, Unity, Blender, Ableton Live, Reaper (or other software, on request), or the candidate may bring their own configuration.

BIBLIOGRAPHY

mandatory

  • Penny, S. G. “Towards a performative aesthetics of interactivity.” Fibreculture 19. December 2011. Ubiquity. Ed Ulrik Ekman.

BIBLIOGRAPHY

GENERAL

  • Dixon, Steve, Digital Performance: A History of New Media in Theater, Dance, Performance Art, and Installation, The MIT Press, Cambridge, 2007.
  • Holmes, Thom, Electronic and Experimental Music: Technology, Music, and Culture, Routledge, New York, 2002 (revised 2020).
  • Levin, Golan & Brain, Tega, Code as Creative Medium: A Handbook for Computational Art and Design, The MIT Press, Cambridge, 2021.
  • Manovich, Lev, The Language of New Media, The MIT Press, Cambridge, 2002.
  • Noble, Joshua, Programming Interactivity: A Designer’s Guide to Processing, Arduino, and Open Frameworks, O’Reilly Media, Inc., 2009 (revised 2012).
  • Phillips, Andrea, A Creator’s Guide to Transmedia Storytelling, McGrawHill, New York, 2012.

MENTIONS:

  1. In case of equal averages, the candidates will be separated by taking into account the grade obtained in test 1.